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Or even, if you find limited mana to be a problem, eliminate the mana load of Chivalry altogether, and take some Focus instead. That will reduce the reliability and even functionality of the other Chivalry spells, but perhaps jewelry could buff it back to 85 or so. With these benefits one might decide to either reduce Chivalry to 55 to keep Sacred Journey. Now your heals and cures are stronger, Parry has reduced % of times you get hit, and the Bushido move Confidence can provide small but ongoing buffs to health and stamina. My OCD would also match the 100 Anatomy with 100 Healing. One of those is Confidence, which might be partially active with no Parry, though. Getting hit less often is good, right? Since 3 of the 6 Bushido abilities are based off of Parry. I'd also bring them both to at least 100 and maybe 110. The OCD in me needs to balance out that Bushido with Parry. Here is how I would use the remaining teamplate points: Maybe that is where Enemy of One gains 100% chance of success? I understand it all except the odd choice of Chivalry at 95. So you wouldn't be required to risk attempting to dungeon delve to tame them.Interesting base for a warrior template. All the lower skill pets I've mentioned can be found in the wilderness (they're also found in certain dungeons as well). However, I believe their base health is only 175, not the 350 like the wiki states. The crab's also proc a stacking armor reduction attack that helps to really ramp up the little guy's damage. Packs of Husk Crabs (1 slot pets) make for decent pets at 90 skill because they gain 1% accuracy for each nearby ally and you can have 5 of them. Likewise, Adder's at 80 skill are fairly reliable for dps (I believe they have deadly poison although the wiki says greater). At 75 you could get a Colossal Swamp Slug for fairly great dps on a 2 slot pet. It seems like Blood Worms are some of the most popular pets due to their self healing (as AreYouKidden hinted at above), however, they are 120 skill pets.Īs far as lower skill pets are concerned, Scarab's at 70 skill have 100 resist spells and are quite tanky besides so they'd be a great asset for you when farming some early gold from liches or the like. Unfortunately, my tamer is only at 100 taming/lore so I can't really speak from experience as far as the end game pets go though. I really don't see anyone using the other dragons. On the other hand, Eldritch Drakes/Dragons seem to be quite popular due to their much higher dps potential, and even Smoke Dragons could fill a niche if you wanted some stealthed pets. Outlands has added a plethora of really interesting pets with great special abilities that, at least from my perspective, out perform traditional dragons. Not to put a damper on your hopes for taming a dragon or two, but they're not quite as phenomenal here as they were on the OSI servers. Depending on your final template, you can do archer, dexxer or mage tamers pretty effectively.
Ultima online forever tamer templater Patch#
+heal works on mage spells/pets with last patch and there is still increased mana return chance and the water dmg proc. Command cores are even worse so I'm going to give water aspect a shot on a mage tamer. Many feel that going bard tamer (because to make barding effective you need peace + discord), it doesn't really spread around enough points to make the template uber effective - peace is great while leveling, but ultimately your better to drop peace, and focus on your pets damage - a skill like herding for example. I was able to get scrolls for 65K per taming/lore being patient in buy but that was still 650K to get to 105/105.If your taking peace, you don't really need Vet - in many cases wit the right pets/traits you also don't need vet regardless of peace (especially if your a mage tamer).Fast Travel: you can use a rune book with recall scrolls in it, with 0 magery (50k gold to buy a bless deed) - so don't need magery or camping.I think my template is something like: Throwing 120. The reason the whammy thrower works is because you can throw a soul glaive at max and it's the highest damaging weapon in the game- because it comes with the nice special Armor Ignore. Tamers generally lack protection against PK's often better to avoid with tracking - it's not necessary, just curb expectations (assume you'll die to PK's at some point) if you don't have it. The whammy melee template uses cursed weapon to leach life.I've never done taming - so take this for what it's worth - but will give my thoughts anyways from what I've picked up from others - also come to the #discord you can get much faster advice there, from some of the experts, they really forage into the forums.